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SI3D
1995
ACM
15 years 3 months ago
RING: A Client-Server System for Multi-User Virtual Environments
This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
Thomas A. Funkhouser
ATAL
2003
Springer
15 years 5 months ago
Scenario description for multi-agent simulation
Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-s...
Yohei Murakami, Toru Ishida, Tomoyuki Kawasoe, Rei...
TRIDENTCOM
2005
IEEE
15 years 5 months ago
Integrated Network Experimentation using Simulation and Emulation
Discrete-event packet-level network simulation is well-known and widely used. Network emulation is a hybrid approach that combines real elements of a deployed networked applicatio...
Shashi Guruprasad, Robert Ricci, Jay Lepreau
91
Voted
CGVR
2007
15 years 1 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
104
Voted
IEEECIT
2010
IEEE
14 years 10 months ago
Incorporating Trust in Network Virtualization
In this paper, we propose a trust management framework for network virtualization environments. The proposed framework helps distinguish among the infrastructure providers based o...
Loubna Mekouar, Youssef Iraqi, Raouf Boutaba