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» A Virtual World for Network Management
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NETGAMES
2006
ACM
15 years 3 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
NOSSDAV
2005
Springer
15 years 3 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
MMB
2004
Springer
142views Communications» more  MMB 2004»
15 years 3 months ago
Trends and Developments in ICT Industry: New Challenges for Performance Analysts
In the next few years the landscape of the information and communications technology (ICT) industry will be subject to many changes. New and advanced ICT services will be brought ...
Robert D. van der Mei, Bart Gijsen
JUCS
2007
152views more  JUCS 2007»
14 years 9 months ago
The SEWASIE Network of Mediator Agents for Semantic Search
: Integration of heterogeneous information in the context of Internet becomes a key activity to enable a more organized and semantically meaningful access to data sources. As Inter...
Domenico Beneventano, Sonia Bergamaschi, Francesco...
PERCOM
2009
ACM
15 years 4 months ago
Localizing Jammers in Wireless Networks
Abstract—Wireless communication is susceptible to radio interference and jamming attacks, which prevent the reception of communications. Most existing anti-jamming work does not ...
Hongbo Liu, Wenyuan Xu, Yingying Chen, Zhenhua Liu