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» A Visual Development Environment for Parallel Applications
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FDG
2009
ACM
15 years 10 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
138
Voted
APGV
2006
ACM
103views Visualization» more  APGV 2006»
15 years 10 months ago
Perception of image motion during head movement
Previous studies have shown that self-motion has an inhibiting effect on concurrent 3D motion perception. To investigate whether self-motion similarly impairs concurrent image mot...
Li Li, Bernard D. Adelstein, Stephen R. Ellis
NETGAMES
2005
ACM
15 years 9 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
132
Voted
WAIM
2007
Springer
15 years 10 months ago
A New DBMS Architecture for DB-IR Integration
Nowadays, as there is an increasing need to integrate the DBMS (for structured data) with Information Retrieval (IR) features (for unstructured data), DB-IR integration becomes one...
Kyu-Young Whang
RTCSA
2006
IEEE
15 years 10 months ago
Integrating Compiler and System Toolkit Flow for Embedded VLIW DSP Processors
To support high-performance and low-power for multimedia applications and for hand-held devices, embedded VLIW DSP processors are of research focus. With the tight resource constr...
Chi Wu, Kun-Yuan Hsieh, Yung-Chia Lin, Chung-Ju Wu...