We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
Now that technology allows us to present photorealistic animations of scenically lit objects acting in realtime, the problem of computer graphics has changed from making displays ...
The objective of this work is automatic detection and identification of individuals in unconstrained consumer video, given a minimal number of labelled faces as training data. Whi...
Model-based user interface design is centered around a description of application objects and operations at a level of ion higher than that of code. A good model can be used to su...
In this paper we introduce the concept and method for adaptively tuning the model complexity in an online manner as more examples become available. Challenging classification pro...