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VISUALIZATION
2003
IEEE
15 years 7 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
CGF
2000
150views more  CGF 2000»
15 years 1 months ago
Perceptual Principles and Computer Graphics
Now that technology allows us to present photorealistic animations of scenically lit objects acting in realtime, the problem of computer graphics has changed from making displays ...
Jon May
ICCV
2005
IEEE
16 years 3 months ago
Identifying Individuals in Video by Combining "Generative" and Discriminative Head Models
The objective of this work is automatic detection and identification of individuals in unconstrained consumer video, given a minimal number of labelled faces as training data. Whi...
Mark Everingham, Andrew Zisserman
UIST
1993
ACM
15 years 6 months ago
Model-based User Interface Design by Example and by Interview
Model-based user interface design is centered around a description of application objects and operations at a level of ion higher than that of code. A good model can be used to su...
Martin R. Frank, James D. Foley
CRV
2009
IEEE
115views Robotics» more  CRV 2009»
15 years 8 months ago
Learning Model Complexity in an Online Environment
In this paper we introduce the concept and method for adaptively tuning the model complexity in an online manner as more examples become available. Challenging classification pro...
Dan Levi, Shimon Ullman