This study examines the prediction of print defect perception (banding) of the human visual system (HVS) by combining detection probabilities of contrast components from wavelet a...
The present work presents a cycle-level execution-driven simulator for modern GPU architectures. We discuss the simulation model used for our GPU simulator, based in the concept o...
This paper exploits the context of natural dynamic scenes
for human action recognition in video. Human actions
are frequently constrained by the purpose and the physical
propert...
Marcin Marszalek (INRIA), Ivan Laptev (INRIA), Cor...
We propose a framework to reconstruct human motion based on monocular camera video and motion database. In this framework, we use silhouettes for rough motion estimation based on a...
—In this paper, we have developed a novel framework called JustClick to enable personalized image recommendation via exploratory search from large-scale collections of manuallyan...