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» A Volumetric Approach for Interactive 3D Modeling
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TOG
2008
123views more  TOG 2008»
14 years 9 months ago
Example-based dynamic skinning in real time
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
ICMCS
2006
IEEE
112views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Visual Feature Space Analysis for Unsupervised Effectiveness Estimation and Feature Engineering
The Feature Vector approach is one of the most popular schemes for managing multimedia data. For many data types such as audio, images, or 3D models, an abundance of different Fea...
Tobias Schreck, Daniel A. Keim, Christian Panse
CVPR
2012
IEEE
12 years 12 months ago
Occlusion reasoning for object detection under arbitrary viewpoint
We present a unified occlusion model for object instance detection under arbitrary viewpoint. Whereas previous approaches primarily modeled local coherency of occlusions or attem...
Edward Hsiao, Martial Hebert
NPAR
2000
ACM
15 years 1 months ago
Artistic silhouettes: a hybrid approach
We present a new algorithm for rendering silhouette outlines of 3D polygonal meshes with stylized strokes. Rather than use silhouette edges of the model directly as the basis for ...
J. D. Northrup, Lee Markosian
GRAPHICSINTERFACE
2007
14 years 11 months ago
Twinned meshes for dynamic triangulation of implicit surfaces
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope ...
Antoine Bouthors, Matthieu Nesme