In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
The Feature Vector approach is one of the most popular schemes for managing multimedia data. For many data types such as audio, images, or 3D models, an abundance of different Fea...
We present a unified occlusion model for object instance detection under arbitrary viewpoint. Whereas previous approaches primarily modeled local coherency of occlusions or attem...
We present a new algorithm for rendering silhouette outlines of 3D polygonal meshes with stylized strokes. Rather than use silhouette edges of the model directly as the basis for ...
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope ...