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» A Volumetric Approach for Interactive 3D Modeling
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AMDO
2006
Springer
15 years 1 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
IVC
2010
95views more  IVC 2010»
14 years 8 months ago
Monocular head pose estimation using generalized adaptive view-based appearance model
Accurately estimating the person’s head position and orientation is an important task for a wide range of applications such as driver awareness, meeting analysis and human-robot...
Louis-Philippe Morency, Jacob Whitehill, Javier R....
FGR
2008
IEEE
135views Biometrics» more  FGR 2008»
15 years 3 months ago
Generalized adaptive view-based appearance model: Integrated framework for monocular head pose estimation
Accurately estimating the person’s head position and orientation is an important task for a wide range of applications such as driver awareness and human-robot interaction. Over...
Louis-Philippe Morency, Jacob Whitehill, Javier R....
111
Voted
CGF
2005
311views more  CGF 2005»
14 years 9 months ago
Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data
In this paper, we present a new method for surface extraction from volume data which preserves sharp features, maintains consistent topology and generates surface adaptively witho...
Chien-Chang Ho, Fu-Che Wu, Bing-Yu Chen, Yung-Yu C...
VRST
2009
ACM
15 years 4 months ago
The virtual magic lantern: an interaction metaphor for enhanced medical data inspection
In Volume Rendering, it is difficult to simultaneously visualize interior and exterior structures. Several approaches have been developed to solve this problem, such as cut-away ...
Eva Monclús, José Díaz, Isabe...