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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
15 years 6 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
SOUPS
2009
ACM
15 years 6 months ago
Challenges in supporting end-user privacy and security management with social navigation
Social navigation is a promising approach for supporting privacy and security management. By aggregating and presenting the choices made by others, social navigation systems can p...
Jeremy Goecks, W. Keith Edwards, Elizabeth D. Myna...
IPPS
2008
IEEE
15 years 6 months ago
A game theoretical data replication technique for mobile ad hoc networks
Adaptive replication of data items on servers of a mobile ad hoc network can alleviate access delays. The selection of data items and servers requires solving a constrained optimi...
Samee Ullah Khan, Anthony A. Maciejewski, Howard J...
OOPSLA
2007
Springer
15 years 5 months ago
Modular typestate checking of aliased objects
Objects often define usage protocols that clients must follow in order for these objects to work properly. Aliasing makes it notoriously difficult to check whether clients and i...
Kevin Bierhoff, Jonathan Aldrich
IROS
2006
IEEE
144views Robotics» more  IROS 2006»
15 years 5 months ago
Finding Resonance: Adaptive Frequency Oscillators for Dynamic Legged Locomotion
— There is much to gain from providing walking machines with passive dynamics, e.g. by including compliant elements in the structure. These elements can offer interesting propert...
Jonas Buchli, Fumiya Iida, Auke Jan Ijspeert