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» A behavior model for persuasive design
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CSCW
2008
ACM
15 years 1 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty
CSCW
2008
ACM
15 years 1 months ago
Are you sleeping?: sharing portrayed sleeping status within a social network
Within a group of peers, it is often useful or interesting to know whether someone in the group has gone to bed or whether they have awakened in the morning. This information, nat...
Sunyoung Kim, Julie A. Kientz, Shwetak N. Patel, G...
308
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DAC
2012
ACM
13 years 2 months ago
Equivalence checking for behaviorally synthesized pipelines
Loop pipelining is a critical transformation in behavioral synthesis. It is crucial to producing hardware designs with acceptable latency and throughput. However, it is a complex ...
Kecheng Hao, Sandip Ray, Fei Xie
PR
2008
124views more  PR 2008»
14 years 11 months ago
A daily behavior enabled hidden Markov model for human behavior understanding
This paper presents a Hierarchical Context Hidden Markov Model (HC-HMM) for behavior understanding from video streams in a nursing center. The proposed HC-HMM infers elderly behav...
Pau-Choo Chung, Chin-De Liu
WSC
2004
15 years 1 months ago
Foundations of Validating Reusable Behavioral Models in Engineering Design Problems
We present a conceptual framework for validating reusable behavioral models. The setting for this work is a modern product development environment in which design is performed by ...
Richard J. Malak, Christiaan J. J. Paredis