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ACMACE
2011
ACM
13 years 9 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
CHI
2008
ACM
14 years 11 months ago
Cross-channel mobile social software: an empirical study
In this paper, we introduce a prototype system designed to support mobile group socializing that has been appropriated for everyday use by 150 users over 18 months. The system sup...
Clint Heyer, Margot Brereton, Stephen Viller
ICMI
2003
Springer
150views Biometrics» more  ICMI 2003»
15 years 2 months ago
Capturing user tests in a multimodal, multidevice informal prototyping tool
Interaction designers are increasingly faced with the challenge of creating interfaces that incorporate multiple input modalities, such as pen and speech, and span multiple device...
Anoop K. Sinha, James A. Landay
MHCI
2009
Springer
15 years 4 months ago
Using an ecological framework to design mobile technologies for pediatric asthma management
Mobile technologies, due to their ubiquitous nature, play an important role in supporting health care. However, it is not easy to design useful integrated mobile services without ...
Hee Young Jeong, Rosa I. Arriaga
CHI
2009
ACM
15 years 1 months ago
A comparison of mobile money-transfer UIs for non-literate and semi-literate users
Due to the increasing penetration of mobile phones even into poor communities, mobile payment schemes could bring formal financial services to the "unbanked". However, b...
Indrani Medhi, S. N. Nagasena Gautama, Kentaro Toy...