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ICAT
2006
IEEE
15 years 3 months ago
Manipulation of Field of View for Hand-Held Virtual Reality
Today, hand-held computing and media devices are commonly used in our everyday lives. This paper assesses the viability of hand-held devices as effective platforms for “virtual r...
Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim
VRST
2006
ACM
15 years 3 months ago
Hand-held virtual reality: a feasibility study
Hand-held computing devices are ubiquitous and have become part of our lives these days. Moreover, hand-held devices are also increasingly being equipped with special sensors and ...
Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim
HCI
2009
14 years 7 months ago
Database-Driven Grasp Synthesis and Ergonomic Assessment for Handheld Product Design
Recently, simulation-based ergonomic assessments for handheld products, such as mobile phones, have seen a growing interest and have been increasingly studied. In these studies, th...
Keisuke Kawaguchi, Yui Endo, Satoshi Kanai
MHCI
2009
Springer
15 years 4 months ago
Impact of item density on magic lens interactions
We conducted a user study to investigate the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the dev...
Michael Rohs, Georg Essl, Johannes Schöning, ...
HUC
2003
Springer
15 years 2 months ago
Social Network Computing
Abstract. A ubiquitous wearable computing infrastructure is now firmly entrenched within organizations across the globe, yet much of its potential remains untapped. This paper desc...
Nathan Eagle, Alex Pentland