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ACMACE
2009
ACM
14 years 11 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
ACMACE
2008
ACM
14 years 11 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
CHI
2007
ACM
15 years 10 months ago
"Jump and refine" for rapid pointing on mobile phones
Standard input devices for mobile phones are directional keys and discrete thumb-joysticks. These devices are dedicated to the discrete GUIs of the phones (eg. scroll lists and sm...
Martin Hachet, Joachim Pouderoux, Florence Tyndiuk...
CHI
2007
ACM
15 years 10 months ago
Tactile feedback for mobile interactions
We present a study investigating the use of vibrotactile feedback for touch-screen keyboards on PDAs. Such keyboards are hard to use when mobile as keys are very small. We conduct...
Stephen A. Brewster, Faraz Chohan, Lorna M. Brown
MHCI
2009
Springer
15 years 4 months ago
Evaluating mobile phones as risk information providers
Information about health, disease or environmental conditions is increasingly becoming available. We investigate the suitability of using mobile phones as an interface to provide ...
Stephan von Watzdorf, Florian Michahelles