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EICS
2009
ACM
15 years 4 months ago
Engineering crowd interaction within smart environments
Smart environments (e.g., airports, hospitals, stadiums, and other physical spaces using ubiquitous computing to empower many mobile people) provide novel challenges for usability...
Michael D. Harrison, Mieke Massink, Diego Latella
DOCENG
2009
ACM
15 years 4 months ago
Declarative interfaces for dynamic widgets communications
Widgets are small and focused multimedia applications that can be found on desktop computers, mobile devices or even TV sets. Widgets rely on structured documents to describe thei...
Cyril Concolato, Jean Le Feuvre, Jean-Claude Dufou...
IUI
2012
ACM
13 years 5 months ago
Airwriting: demonstrating mobile text input by 3D-space handwriting
We demonstrate our airwriting interface for mobile handsfree text entry. The interface enables a user to input text into a computer by writing in the air like on an imaginary blac...
Christoph Amma, Tanja Schultz
CHI
2008
ACM
15 years 10 months ago
Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces
Designing UIs that run across multiple devices is increasingly important. To address this, we have created a prototyping tool called Damask, which targets web UIs that run on PCs ...
James Lin, James A. Landay
PERVASIVE
2006
Springer
14 years 9 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin