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» A classification of design steps and their verification
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66
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CHI
2005
ACM
15 years 10 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
66
Voted
CHI
2004
ACM
15 years 10 months ago
A cognitive meta-analysis of design approaches to interruptions in intelligent environments
Minimizing interruptions to users is a crucial and acknowledged precondition for the adoption of new intelligent technologies such as ubiquitous and proactive computing. This pape...
Antti Oulasvirta, Antti Salovaara
CHI
2010
ACM
15 years 2 months ago
Buddy bearings: a person-to-person navigation system
This paper proposes a mobile application to facilitate the meeting of people in unmarked spaces. We report on the concept, aspects of the work-in-progress implementation and futur...
George T. Hayes, Dhawal Mujumdar, Thomas Schluchte...
102
Voted
PR
2006
112views more  PR 2006»
14 years 9 months ago
RBF-based neurodynamic nearest neighbor classification in real pattern space
Superposition of radial basis functions centered at given prototype patterns constitutes one of the most suitable energy forms for gradient systems that perform nearest neighbor c...
Mehmet Kerem Müezzinoglu, Jacek M. Zurada
PAMI
2008
119views more  PAMI 2008»
14 years 9 months ago
Triplet Markov Fields for the Classification of Complex Structure Data
We address the issue of classifying complex data. We focus on three main sources of complexity, namely, the high dimensionality of the observed data, the dependencies between these...
Juliette Blanchet, Florence Forbes