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AIMSA
2008
Springer
15 years 7 months ago
A Social and Emotional Model for Obtaining Believable Emergent Behaviors
Abstract This paper attempts to define an emotional model for virtual agents that behave autonomously in social worlds. We adopt shallow modeling based on the decomposition of the...
Javier Asensio, Marta Jiménez, Susana Fern&...
ICPR
2006
IEEE
16 years 2 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
AIED
2009
Springer
15 years 8 months ago
Modeling Task-Based vs. Affect-based Feedback Behavior in Pedagogical Agents: An Inductive Approach
Affect has been the subject of increasing attention in cognitive accounts of learning. Many intelligent tutoring systems now seek to adapt pedagogy to student affective and motivat...
Jennifer L. Robison, Scott W. McQuiggan, James C. ...
AMAI
2008
Springer
15 years 1 months ago
Mixed deterministic and probabilistic networks
Abstract The paper introduces mixed networks, a new graphical model framework for expressing and reasoning with probabilistic and deterministic information. The motivation to devel...
Robert Mateescu, Rina Dechter
CEC
2009
IEEE
15 years 8 months ago
RAMP: A rule-based agent for Ms. Pac-Man
Abstract— RAMP is a rule-based agent for playing Ms. PacMan according to the rules stipulated in the World Congress on Computational Intelligence Ms. Pac-Man Contest. Our archite...
Alan Fitzgerald, Clare Bates Congdon