Sciweavers

889 search results - page 19 / 178
» A computational model of achievement motivation for artifici...
Sort
View
AAAI
1998
15 years 2 months ago
Opponent Modeling in Poker
Poker is an interesting test-bed for artificial intelligence research. It is a game of imperfect knowledge, where multiple competing agents must deal with risk management, agent m...
Darse Billings, Denis Papp, Jonathan Schaeffer, Du...
AIIDE
2009
15 years 2 months ago
Constructing Game Agents from Video of Human Behavior
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...
AIIDE
2008
15 years 3 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
ATAL
2005
Springer
15 years 7 months ago
A simulator for multi-agent partnership formation based on dependence graphs
The PartNET++ system is an experimental multi-agent-based simulation tool that uses a new model based on hyper-graphs for understanding partnership formation among heterogeneous a...
Júlio de Lima do Rêgo Monteiro, Jaime...
119
Voted
ATAL
2007
Springer
15 years 7 months ago
Modelling the provenance of data in autonomous systems
Determining the provenance of data, i.e. the process that led to that data, is vital in many disciplines. For example, in science, the process that produced a given result must be...
Simon Miles, Steve Munroe, Michael Luck, Luc Morea...