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ATAL
2008
Springer
14 years 11 months ago
Belief operations for motivated BDI agents
The beliefs of an agent reflecting her subjective view of the world constitute one of the main components of a BDI agent. In order to incorporate new information coming from other...
Patrick Krümpelmann, Matthias Thimm, Manuela ...
91
Voted
AIIDE
2007
14 years 11 months ago
Motivational Ambient and Latent Behaviors in Computer RPGs
Character behaviors in computer role-playing games have a significant impact on game-play, but are often difficult for game authors to implement and adapt. We present a behavior m...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
AIIDE
2007
14 years 11 months ago
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs
This demonstration describes the generation of ambient and latent NPC behavior scripts using generative behavior patterns with ScriptEase. Our behavior model supports behavior rol...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
88
Voted
DAGSTUHL
2007
14 years 11 months ago
Aligning Models of Normative Systems and Artificial Societies: Towards norm-governed behavior in virtual enterprises
The purpose is to explore how norm-governed behavior within agent societies can be achieved in the context of Virtual Enterprises. We analyze a number of formal models from the age...
Paul Davidsson, Andreas Jacobsson
ICAISC
2010
Springer
14 years 11 months ago
CI in General Game Playing - To Date Achievements and Perspectives
Abstract. Multigame playing agents are programs capable of autonomously learning to play new, previously unknown games. In this paper, we concentrate on the General Game Playing Co...
Karol Waledzik, Jacek Mandziuk