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AIED
2011
Springer
14 years 3 months ago
Self-assessment of Motivation: Explicit and Implicit Indicators in L2 Vocabulary Learning
Self-assessment motivation questionnaires have been used in classrooms yet many researchers find only a weak correlation between answers to these questions and learning. In this pa...
Kevin Dela Rosa, Maxine Eskenazi
79
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DAGSTUHL
2003
15 years 1 months ago
The Future of Embodied Artificial Intelligence: Machine Consciousness?
The idea that internal models of the world might be useful has generally been rejected by embodied AI for the same reasons that led to its rejection by behaviour based robotics. Th...
Owen Holland
FDG
2009
ACM
15 years 4 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
KI
2008
Springer
14 years 11 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...
100
Voted
JNW
2006
108views more  JNW 2006»
14 years 11 months ago
System-Level Fault Diagnosis Using Comparison Models: An Artificial-Immune-Systems-Based Approach
The design of large dependable multiprocessor systems requires quick and precise mechanisms for detecting the faulty nodes. The problem of system-level fault diagnosis is computati...
Mourad Elhadef, Shantanu Das, Amiya Nayak