We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation...
In this paper we present an efficient high resolution Image Based Visual Hull (IBVH) algorithm that entirely runs in real-time on a single consumer graphics card. The target appli...
The photorealistic modeling of large-scale objects, such as urban scenes, requires the combination of range sensing technology and digital photography. In this paper, we attack th...
We present a fast graph cut algorithm for planar graphs.
It is based on the graph theoretical work [2] and leads to an
efficient method that we apply on shape matching and im-
a...
In this article, we focus on the computation of statistics of invertible geometrical deformations (i.e., diffeomorphisms), based on the generalization to this type of data of the n...
Vincent Arsigny, Olivier Commowick, Xavier Pennec,...