Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
We study the object localization problem in images given a single hand-drawn example or a gallery of shapes as the object model. Although many shape matching algorithms have been ...
The Mid-Ocean Studio, Brown University’s SHAPE lab, and Goldsmiths College are collaborating on a prototype system for the automatic evolution of biomimetic sculpture using stru...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...
Background: Proteins show a great variety of 3D conformations, which can be used to infer their evolutionary relationship and to classify them into more general groups; therefore ...
This paper presents a technique for lossy compression of dense range images. Two separate compression schemes are applied. The first scheme (geometric compression) reduces redunda...
Angel Domingo Sappa, Boris Xavier Vintimilla, Migu...