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FGR
2011
IEEE
227views Biometrics» more  FGR 2011»
14 years 2 months ago
Warp that smile on your face: Optimal and smooth deformations for face recognition
— In this work, we present novel warping algorithms for full 2D pixel-grid deformations for face recognition. Due to high variation in face appearance, face recognition is consid...
Tobias Gass, Leonid Pishchulin, Philippe Dreuw, He...
ISVD
2010
IEEE
14 years 9 months ago
Guaranteed Quality Tetrahedral Delaunay Meshing for Medical Images
—In this paper, we present a Delaunay refinement algorithm for meshing 3D medical images. We prove that (a) all the tetrahedra of the output mesh have radius-edge ratio less tha...
Panagiotis A. Foteinos, Andrey N. Chernikov, Nikos...
CG
2004
Springer
14 years 11 months ago
A survey of point-based techniques in computer graphics
In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of...
Leif Kobbelt, Mario Botsch
SI3D
1999
ACM
15 years 3 months ago
Interactive technical illustration
A rendering is an abstraction that favors, preserves, or even emphasizes some qualities while sacrificing, suppressing, or omitting other characteristics that are not the focus o...
Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter...
CVPR
2008
IEEE
16 years 1 months ago
Robust dual motion deblurring
This paper presents a robust algorithm to deblur two consecutively captured blurred photos from camera shaking. Previous dual motion deblurring algorithms succeeded in small and s...
Jia Chen, Lu Yuan, Chi-Keung Tang, Long Quan