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» A computationally efficient 3D shape rejection algorithm
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DGCI
2008
Springer
15 years 28 days ago
Segmenting Simplified Surface Skeletons
A novel method for segmenting simplified skeletons of 3D shapes is presented. The so-called simplified Y-network is computed, defining boundaries between 2D sheets of the simplifie...
Dennie Reniers, Alexandru Telea
SMA
2009
ACM
157views Solid Modeling» more  SMA 2009»
15 years 5 months ago
Constraint-based model synthesis
We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
Paul Merrell, Dinesh Manocha
CVPR
2003
IEEE
16 years 1 months ago
Automated Feature-Based Range Registration of Urban Scenes of Large Scale
We are building a system that can automatically acquire 3D range scans and 2D images to build geometrically and photometrically correct 3D models of urban environments. A major bo...
Ioannis Stamos, Marius Leordeanu
ICCV
2005
IEEE
16 years 1 months ago
Is Levenberg-Marquardt the Most Efficient Optimization Algorithm for Implementing Bundle Adjustment?
In order to obtain optimal 3D structure and viewing parameter estimates, bundle adjustment is often used as the last step of feature-based structure and motion estimation algorith...
Manolis I. A. Lourakis, Antonis A. Argyros
3DOR
2008
15 years 1 months ago
Characterizing Shape Using Conformal Factors
We present a new 3D shape descriptor based on conformal geometry. Our descriptor is invariant under non-rigid quasi-isometric transformations, such as pose changes of articulated ...
Mirela Ben-Chen, Craig Gotsman