A novel method for segmenting simplified skeletons of 3D shapes is presented. The so-called simplified Y-network is computed, defining boundaries between 2D sheets of the simplifie...
We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
We are building a system that can automatically acquire 3D range scans and 2D images to build geometrically and photometrically correct 3D models of urban environments. A major bo...
In order to obtain optimal 3D structure and viewing parameter estimates, bundle adjustment is often used as the last step of feature-based structure and motion estimation algorith...
We present a new 3D shape descriptor based on conformal geometry. Our descriptor is invariant under non-rigid quasi-isometric transformations, such as pose changes of articulated ...