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» A computationally efficient 3D shape rejection algorithm
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ECCV
2002
Springer
16 years 1 months ago
Recognizing and Tracking Human Action
Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...
Josephine Sullivan, Stefan Carlsson
99
Voted
CVPR
2010
IEEE
15 years 7 months ago
Model Evolution: An Incremental Approach to Non-Rigid Structure from Motion
In this paper, we present a new framework for non-rigid structure from motion (NRSFM) that simultaneously addresses three significant challenges: severe occlusion, perspective ca...
Shengqi Zhu, Li Zhang, Brandon Smith
TOG
2010
117views more  TOG 2010»
14 years 5 months ago
Multi-feature matching of fresco fragments
We present a multiple-feature approach for determining matches between small fragments of archaeological artifacts such as Bronze-Age and Roman frescoes. In contrast with traditio...
Corey Toler-Franklin, Benedict J. Brown, Tim Weyri...
ECCV
2002
Springer
16 years 1 months ago
Visual Data Fusion for Objects Localization by Active Vision
Visual sensors provide exclusively uncertain and partial knowledge of a scene. In this article, we present a suitable scene knowledge representation that makes integration and fusi...
François Chaumette, Grégory Flandin
VIS
2009
IEEE
215views Visualization» more  VIS 2009»
16 years 13 days ago
Intrinsic Geometric Scale Space by Shape Diffusion
This paper formalizes a novel, intrinsic geometric scale space (IGSS) of 3D surface shapes. The intrinsic geometry of a surface is diffused by means of the Ricci flow for the gener...
Guangyu Zou, Jing Hua, Zhaoqiang Lai, Xianfeng ...