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» A computationally efficient 3D shape rejection algorithm
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CVPR
2007
IEEE
16 years 1 months ago
A practical algorithm for L triangulation with outliers
This paper addresses the problem of robust optimal multi-view triangulation. We propose an abstract framework, as well as a practical algorithm, which finds the best 3D reconstruc...
Hongdong Li
CVPR
2006
IEEE
16 years 1 months ago
Groupwise point pattern registration using a novel CDF-based Jensen-Shannon Divergence
In this paper, we propose a novel and robust algorithm for the groupwise non-rigid registration of multiple unlabeled point-sets with no bias toward any of the given pointsets. To...
Fei Wang, Baba C. Vemuri, Anand Rangarajan
ICIP
2010
IEEE
14 years 9 months ago
Accelerated video encoding using render context information
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
Philipp Fechteler, Peter Eisert
ECCV
2010
Springer
15 years 4 months ago
Affine Puzzle: Realigning Deformed Object Fragments without Correspondences
This paper is addressing the problem of realigning broken objects without correspondences. We consider linear transformations between the object fragments and present the method ...
Csaba Domokos and Zoltan Kato
CGF
2005
159views more  CGF 2005»
14 years 11 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt