This paper addresses the problem of robust optimal multi-view triangulation. We propose an abstract framework, as well as a practical algorithm, which finds the best 3D reconstruc...
In this paper, we propose a novel and robust algorithm for the groupwise non-rigid registration of multiple unlabeled point-sets with no bias toward any of the given pointsets. To...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
This paper is addressing the problem of realigning broken
objects without correspondences. We consider linear transformations between
the object fragments and present the method ...
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...