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» A computer game using galvanic skin response
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JCNS
2000
78views more  JCNS 2000»
14 years 9 months ago
Computational Consequences of Temporally Asymmetric Learning Rules: II. Sensory Image Cancellation
Abstract. The electrosensory lateral line lobe (ELL) of mormyridelectric sh is a cerebellum-likestructure that receives primarya erent input from electroreceptors in the skin. Purk...
Patrick D. Roberts, Curtis C. Bell
CHI
2009
ACM
15 years 10 months ago
Head-movement evaluation for first-person games
A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
Paulo Gonçalves de Barros, Robert W. Lindem...
JVCA
2006
102views more  JVCA 2006»
14 years 9 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
81
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NETGAMES
2004
ACM
15 years 2 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
VL
2008
IEEE
15 years 3 months ago
End-user programming to support classroom activities on small devices
We believe it is unreasonable to assume that all students will own a laptop. One potential solution is to depend on the students to bring whatever computing devices (cell phones, ...
Craig Prince