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CIG
2005
IEEE
15 years 5 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
PDC
2004
ACM
15 years 5 months ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter
CORR
2007
Springer
111views Education» more  CORR 2007»
14 years 11 months ago
A New Perspective on Multi-user Power Control Games in Interference Channels
This paper considers the problem of how to allocate power among competing users sharing a frequency-selective interference channel. We model the interaction between these selfish ...
Yi Su, Mihaela van der Schaar
EUROPAR
2008
Springer
15 years 1 months ago
Guest-Aware Priority-Based Virtual Machine Scheduling for Highly Consolidated Server
The use of virtualization is rapidly expanding from server consolidation to various computing systems including PC, multimedia set-top box and gaming console. However, different fr...
Dongsung Kim, Hwanju Kim, Myeongjae Jeon, Euiseong...
GAMESEC
2010
128views Game Theory» more  GAMESEC 2010»
14 years 9 months ago
Tracking Games in Mobile Networks
Abstract. Users of mobile networks can change their identifiers in regions called mix zones in order to defeat the attempt of third parties to track their location. Mix zones must ...
Mathias Humbert, Mohammad Hossein Manshaei, Julien...