As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
The Catchment Feature Model (CFM) addresses two questions in multimodal interaction: how do we bridge video and audio processing with the realities of human multimodal communicati...
When virtual teams need to establish trust at a distance, it is advantageous for them to use rich media to communicate. We studied the emergence of trust in a social dilemma game ...
Nathan Bos, Judith S. Olson, Darren Gergle, Gary M...
Modal analysis provides a powerful tool for efficiently simulating the behavior of deformable objects. This paper shows how manipulation, collision, and other constraints may be ...
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...