Sciweavers

114 search results - page 12 / 23
» A conceptual model for video games and interactive media
Sort
View
AVI
2008
14 years 12 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
CHI
2003
ACM
15 years 10 months ago
AuraMirror: artistically visualizing attention
We present AuraMirror, a system that visualizes virtual windows of attention: the commodity of visual attention people exchange during interactions in small groups. AuraMirror act...
Alexander W. Skaburskis, Jeffrey S. Shell, Roel Ve...
CW
2002
IEEE
15 years 2 months ago
Adaptive Content Model for Multimedia Presentation
Multimedia presentation systems require flexible support for the modeling of multimedia content models. Many presentation systems provide the synchronized, sequential or concurren...
L. Y. Deng, R.-X. Chen, R.-C. Chang, T.-S. Huang
AMDO
2006
Springer
15 years 1 months ago
Modeling Timing Structure in Multimedia Signals
Modeling and describing temporal structure in multimedia signals, which are captured simultaneously by multiple sensors, is important for realizing human machine interaction and mo...
Hiroaki Kawashima, Kimitaka Tsutsumi, Takashi Mats...
CGF
2007
139views more  CGF 2007»
14 years 9 months ago
Online Motion Capture Marker Labeling for Multiple Interacting Articulated Targets
In this paper, we propose an online motion capture marker labeling approach for multiple interacting articulated targets. Given hundreds of unlabeled motion capture markers from m...
Qian Yu, Qing Li, Zhigang Deng