Sciweavers

114 search results - page 13 / 23
» A conceptual model for video games and interactive media
Sort
View
CHI
2011
ACM
14 years 1 months ago
Computers can't give credit: how automatic attribution falls short in an online remixing community
In this paper, we explore the role that attribution plays in shaping user reactions to content reuse, or remixing, in a large user-generated content community. We present two stud...
Andrés Monroy-Hernández, Benjamin Ma...
MM
2005
ACM
142views Multimedia» more  MM 2005»
15 years 3 months ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
APCCM
2009
14 years 10 months ago
A Semantic Associative Computation Method for Automatic Decorative-Multimedia Creation with 'Kansei' Information
In the design of multimedia systems, one of the important issues is how to deal with "Kansei" of human beings. The concept of "Kansei" in Japanese includes sev...
Yasushi Kiyoki, Xing Chen
MM
2005
ACM
104views Multimedia» more  MM 2005»
15 years 3 months ago
Post-bit: embodied video contents on tiny stickies
Post-Bit is a small e-paper device modeled after paper PostIts r 1 . We explored and designed interfaces to handle multimedia contents with paper-like manipulations using this epa...
Takashi Matsumoto, Tony Dunnigan, Maribeth Back
79
Voted
CSCW
2007
ACM
14 years 9 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell