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» A conceptual model for video games and interactive media
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PAMI
2007
186views more  PAMI 2007»
14 years 9 months ago
Value-Directed Human Behavior Analysis from Video Using Partially Observable Markov Decision Processes
—This paper presents a method for learning decision theoretic models of human behaviors from video data. Our system learns relationships between the movements of a person, the co...
Jesse Hoey, James J. Little
INFOCOM
2009
IEEE
15 years 4 months ago
OneClick: A Framework for Measuring Network Quality of Experience
—As the service requirements of network applications shift from high throughput to high media quality, interactivity, and responsiveness, the definition of QoE (Quality of Exper...
Kuan-Ta Chen, Cheng-Chun Tu, Wei-Cheng Xiao
IE
2007
14 years 11 months ago
Evolving images for entertainment
Images are widely used in media contexts such as web design, games and video animation. The process of creating interesting images can be enjoyable if a useful tool is involved. I...
Qinying Xu, Daryl J. D'Souza, Victor Ciesielski
FDG
2009
ACM
15 years 4 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
ECCV
2004
Springer
15 years 11 months ago
Decision Theoretic Modeling of Human Facial Displays
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...
Jesse Hoey, James J. Little