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» A conceptual model for video games and interactive media
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MM
1993
ACM
126views Multimedia» more  MM 1993»
15 years 1 months ago
CMIFed: A Presentation Environment for Portable Hypermedia Documents
as a tree which specifies the presentation in an abstract, machineindependent way. This specification is created and edited using an authoring system; it is mapped to a particula...
Guido van Rossum, Jack Jansen, K. Sjoerd Mullender...
CVPR
2010
IEEE
15 years 2 months ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
ACMACE
2009
ACM
15 years 28 days ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
PG
2003
IEEE
15 years 2 months ago
Motion Perturbation Based on Simple Neuromotor Control Models
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
KangKang Yin, Michael B. Cline, Dinesh K. Pai
AI
2010
Springer
14 years 8 months ago
Agent decision-making in open mixed networks
Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in...
Ya'akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pf...