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» A conceptual model for video games and interactive media
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CVPR
2007
IEEE
15 years 11 months ago
Beyond bottom-up: Incorporating task-dependent influences into a computational model of spatial attention
A critical function in both machine vision and biological vision systems is attentional selection of scene regions worthy of further analysis by higher-level processes such as obj...
Robert J. Peters, Laurent Itti
CGF
2006
196views more  CGF 2006»
14 years 9 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...
CGF
2008
151views more  CGF 2008»
14 years 9 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
MSS
1999
IEEE
99views Hardware» more  MSS 1999»
15 years 1 months ago
Clustered Multi-media NOD: Popularity-based Article Prefetching and Placement
According to the current profound development of multimedia and networking technologies, the way people communicate with, naturally, has evolved from a textoriented into a multime...
Y.-J. Kim, Tae-uk Choi, K. O. Jung, Y. K. Kang, Se...
CRV
2005
IEEE
166views Robotics» more  CRV 2005»
15 years 3 months ago
Face as Mouse Through Visual Face Tracking
This paper introduces a novel camera mouse driven by 3D model based visual face tracking. While camera becomes standard configuration for personal computer(PC) and computer speed...
Jilin Tu, Thomas S. Huang, Hai Tao