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» A conceptual model for video games and interactive media
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BCSHCI
2008
14 years 11 months ago
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
Rubina Freitas, Pedro Campos
CVPR
2012
IEEE
13 years 5 hour ago
Adaptive object tracking by learning background context
One challenge when tracking objects is to adapt the object representation depending on the scene context to account for changes in illumination, coloring, scaling, etc. Here, we p...
Ali Borji, Simone Frintrop, Dicky N. Sihite, Laure...
TEDU
2011
243views Education» more  TEDU 2011»
14 years 4 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
SI3D
1992
ACM
15 years 1 months ago
NPSNET: Constructing a 3D Virtual World
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...
EMSOFT
2004
Springer
15 years 3 months ago
Reactive process networks
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
Marc Geilen, Twan Basten