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» A conceptual model for video games and interactive media
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FPLAY
2008
14 years 11 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
CN
2000
82views more  CN 2000»
14 years 9 months ago
I-Views: a community-oriented system for sharing streaming video on the Internet
Streaming media is pervasive on the Internet now and is continuing to grow rapidly. Most streaming media systems have adopted the model of broadcast. Unfortunately, the nature of ...
Pengkai Pan, Glorianna Davenport
CHI
2007
ACM
15 years 10 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
144
Voted
UAIS
2011
237views more  UAIS 2011»
14 years 4 months ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris
ICMCS
2010
IEEE
186views Multimedia» more  ICMCS 2010»
14 years 10 months ago
Worthy visual content on mobile through interactive video streaming
This paper builds on an interactive streaming architecture that supports both user feedback interpretation, and temporal juxtaposition of multiple video bitstreams in a single str...
Ivan Alen Fernandez, Christophe De Vleeschouwer, F...