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» A conceptual model for video games and interactive media
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CSCL
2010
14 years 6 months ago
Using activity theory to understand intergenerational play: The case of Family Quest
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
NRHM
2000
95views more  NRHM 2000»
14 years 11 months ago
Hybrid narrative and categorical strategies for interactive and dynamic video presentation generation
There are a number of different approaches for automatically selecting video clips from a video database and sequencing them into meaningful presentations for viewers. The video d...
Craig A. Lindley, Frank Nack
SAC
2000
ACM
15 years 3 months ago
A Synchronization Model for Hypermedia Documents Navigation
This paper presents a model for describing the synchronization between several media delivered over a network in a Web-based environment. Synchronization concerns the download and...
Augusto Celentano, Ombretta Gaggi
MVA
2007
193views Computer Vision» more  MVA 2007»
15 years 27 days ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
AIED
2009
Springer
15 years 4 months ago
EAGLE: An Intelligent Tutoring System to Support Experiential Learning Through Video Games
EAGLE (Electronic Assistant for Game-Based Learning Experiences) is an intelligent tutoring system that supports learning with video games. We describe how a flexible ontology-base...
Laura Naismith, Emmanuel G. Blanchard, John Ranell...