Sciweavers

114 search results - page 4 / 23
» A conceptual model for video games and interactive media
Sort
View
CSCL
2010
14 years 4 months ago
Using activity theory to understand intergenerational play: The case of Family Quest
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
NRHM
2000
95views more  NRHM 2000»
14 years 9 months ago
Hybrid narrative and categorical strategies for interactive and dynamic video presentation generation
There are a number of different approaches for automatically selecting video clips from a video database and sequencing them into meaningful presentations for viewers. The video d...
Craig A. Lindley, Frank Nack
SAC
2000
ACM
15 years 1 months ago
A Synchronization Model for Hypermedia Documents Navigation
This paper presents a model for describing the synchronization between several media delivered over a network in a Web-based environment. Synchronization concerns the download and...
Augusto Celentano, Ombretta Gaggi
MVA
2007
193views Computer Vision» more  MVA 2007»
14 years 11 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
AIED
2009
Springer
15 years 2 months ago
EAGLE: An Intelligent Tutoring System to Support Experiential Learning Through Video Games
EAGLE (Electronic Assistant for Game-Based Learning Experiences) is an intelligent tutoring system that supports learning with video games. We describe how a flexible ontology-base...
Laura Naismith, Emmanuel G. Blanchard, John Ranell...