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» A conceptual model for video games and interactive media
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CHI
2003
ACM
15 years 10 months ago
CHI-ball, an interactive device assisting martial arts education for children
In this paper, we discuss the output of a student project about the design of a physically interactive system to assist the education of martial arts to children. The conceptual s...
Markus Heberlein, Hayashi Takafumi, Nashold Sarah,...
CRITICAL
2005
14 years 11 months ago
A manifesto for the performative development of ubiquitous media
This paper addresses design agendas in Human-Computer Interaction and neighbouring fields motivated by the mixing of areas that were mostly kept separate until recently, such as m...
Carlo Jacucci, Giulio Jacucci, Ina Wagner, Thomas ...
MM
1998
ACM
150views Multimedia» more  MM 1998»
15 years 1 months ago
Zodiac: A History-Based Interactive Video Authoring System
Easy-to-use audio/video authoring tools play a crucial role in moving multimedia software from research curiosity to mainstream applications. However, research in multimedia author...
Tzi-cker Chiueh, Tulika Mitra, Anindya Neogi, Chua...
MM
1997
ACM
97views Multimedia» more  MM 1997»
15 years 1 months ago
A Failure and Overload Tolerance Mechanism for Continuous Media Servers
–Large scale clustered continuous media (CM) servers deployed in applications like video-on-demand have high availability requirements. In the event of server failure, streams fr...
Rajesh Krishnan, Dinesh Venkatesh, Thomas D. C. Li...
EUROMICRO
2004
IEEE
15 years 1 months ago
Melisa - A Distributed Multimedia System for Multi-Platform Interactive Sports Content Broadcasting
The new generation of television viewers is currently being confronted and becoming acquainted with a series of technological developments in the realm of consumer electronics and...
Emmanuel Papaioannou, Vasilis Karagianis, Kostas K...