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» A conceptual model for video games and interactive media
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DOCENG
2003
ACM
15 years 2 months ago
Structuring interactive TV documents
Interactive video technology is meant to support user-interaction with video in scene objects associated with navigation in video segments and access to text-based metadata. Inter...
Rudinei Goularte, Edson dos Santos Moreira, Maria ...
CHI
2007
ACM
15 years 10 months ago
Soap: how to make a mouse work in mid-air
Computer mice do not work in mid air. The reason is that a mouse is really only half an input device--the other half being the surface the mouse is operated on, such as a mouse pa...
Patrick Baudisch, Mike Sinclair, Andrew Wilson
75
Voted
AVI
2008
14 years 12 months ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
ISWC
1997
IEEE
15 years 1 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
DIMEA
2007
99views Multimedia» more  DIMEA 2007»
15 years 1 months ago
Player adaptive entertainment computing
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important ...
Kevin Kok Wai Wong