This poster presents a design language and a tool suite covering the development life-cycle of a Sense/Compute/Control (SCC) application. This language makes it possible to define...
In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements t...
This paper reflects on the views of the human that were oriented to in two distinct research labs and which have been used to populate an inventive landscape over the past twenty ...
This paper defines a concept of trust incident accounts as verbal reports of empirical episodes in which a trustor has reached a state of positive or negative expectations of a tr...
Object identification is a crucial step in most information systems. Nowadays, we have many different ways to identify entities such as surrogates, keys and object identifiers. Ho...