Standardized middleware is used to build large distributed real-time and enterprise (DRE) systems. These middleware are highly flexible and support a large number of features sin...
Sketching is a software synthesis approach where the programmer develops a partial implementation — a sketch — and a separate specification of the desired functionality. The ...
Embedded application requirements, including high performance, low power consumption and fast time to market, are uncommon in the broader domain of general purpose applications. I...
Previous object code compression schemes have employed static and semiadaptive compression algorithms to reduce the size of instruction memory in embedded systems. The suggestion ...
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...