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2010
ACM
14 years 9 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ICDE
2009
IEEE
158views Database» more  ICDE 2009»
16 years 1 months ago
An Integrated Approach to Performance Monitoring for Autonomous Tuning
With an ever growing complexity and data volume, the administration of today's relational database management systems has become one of the most important cost factors in thei...
Alexander Thiem, Kai-Uwe Sattler
ICDE
2007
IEEE
113views Database» more  ICDE 2007»
16 years 1 months ago
Reducing Order Enforcement Cost in Complex Query Plans
Algorithms that exploit sort orders are widely used to implement joins, grouping, duplicate elimination and other set operations. Query optimizers traditionally deal with sort ord...
Ravindra Guravannavar, S. Sudarshan
WWW
2001
ACM
16 years 14 days ago
A Logic-based Framework for Mobile Intelligent Information Agents
Information agents are computational software systems that provides transparent access to many different information sources in the Internet, and to be able to retrieve, analyze, ...
Naoki Fukuta, Takayuki Ito, Toramatsu Shintani
APSEC
2003
IEEE
15 years 5 months ago
An XVCL Approach to Handling Variants: A KWIC Product Line Example
We developed XVCL (XML-based Variant Configuration Language), a method and tool for product lines, to facilitate handling variants in reusable software assets (such as architectur...
Hongyu Zhang, Stan Jarzabek