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ACMACE
2004
ACM
15 years 3 months ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
CHI
2004
ACM
15 years 10 months ago
Dealing with mobile conversations in public places: some implications for the design of socially intrusive technologies
In this paper we describe the results of a study investigating the behaviour and views of bystanders in response to a proximal mobile telephone conversation by a third party. Anal...
Steve Love, Mark Perry
NOMS
2002
IEEE
124views Communications» more  NOMS 2002»
15 years 2 months ago
A framework for building reusable mobile agents for network management
Mobile agents can migrate among nodes to perform a set of management tasks at each of the visited nodes. Existing mobile agent-based network management systems often assume that t...
Ichiro Satoh
ICRA
2000
IEEE
132views Robotics» more  ICRA 2000»
15 years 2 months ago
Neural Network Based Target Differentiation using Sonar for Robotics Applications
—This study investigates the processing of sonar signals using neural networks for robust differentiation of commonly encountered features in indoor robot environments. The neura...
Billur Barshan, Birsel Ayrulu, Simukai W. Utete
ICRA
1999
IEEE
122views Robotics» more  ICRA 1999»
15 years 2 months ago
Learning Visual Landmarks for Pose Estimation
Abstract-- We present an approach to vision-based mobile robot localization, even without an a-priori pose estimate. This is accomplished by learning a set of visual features calle...
Robert Sim, Gregory Dudek