We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
For many companies, the strategic as well as the organizational fit of their information systems is a pivotal factor for staying competitive. At the same time, there is an increas...
The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unifica...
Sebastian Kelle, Roland Klemke, Marion R. Gruber, ...
This paper presents an ontological framework for situated design teams in which the team is both the subject and the object of designing. Team designing is modelled using the set o...
The development of business models for eBusiness has become increasing popular within both the academic and business arena. We believe that many of the business models for eBusine...