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DIGRA
2003
Springer
15 years 2 months ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
HICSS
2002
IEEE
142views Biometrics» more  HICSS 2002»
15 years 2 months ago
Multi-perspective Enterprise Modeling (MEMO) - Conceptual Framework and Modeling Languages
For many companies, the strategic as well as the organizational fit of their information systems is a pivotal factor for staying competitive. At the same time, there is an increas...
Ulrich Frank
ICCSA
2011
Springer
14 years 1 months ago
Standardization of Game Based Learning Design
The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unifica...
Sebastian Kelle, Roland Klemke, Marion R. Gruber, ...
AIEDAM
2007
86views more  AIEDAM 2007»
14 years 9 months ago
An ontology of situated design teams
This paper presents an ontological framework for situated design teams in which the team is both the subject and the object of designing. Team designing is modelled using the set o...
John S. Gero, Udo Kannengiesser
82
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ECIS
2004
14 years 11 months ago
Developing and Codifying business models and process models in e-business design
The development of business models for eBusiness has become increasing popular within both the academic and business arena. We believe that many of the business models for eBusine...
Philip Joyce, Graham Winch