We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
We present an adaptive load shedding approach for windowed stream joins. In contrast to the conventional approach of dropping tuples from the input streams, we explore the concept...
Preference elicitation — the process of asking queries to determine parties’ preferences — is a key part of many problems in electronic commerce. For example, a shopping age...
In this paper, we study the degree to which a genomic string, Q, leaks details about itself any time it engages in comparison protocols with a genomic querier, Bob, even if those ...
Determining where a given sensor is physically located is a challenging issue. In this paper, we address the localization problem where, initially, a certain number of sensors cal...