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EL
2002
181views more  EL 2002»
14 years 11 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
INFOSCALE
2007
ACM
15 years 1 months ago
An agent-based decentralised process management framework for web service composition
Web service composition provision which requires efficient coordination of the execution of component services is a critical issue in service-oriented computing. Nowadays, BPEL4WS...
Jun Yan, Phillip Pidgeon, Aneesh Krishna, Jianming...
102
Voted
ESCIENCE
2005
IEEE
15 years 5 months ago
A Peer-to-Peer Extension of Network-Enabled Server Systems
DIET (Distributed Interactive Engineering Toolbox) is a set of hierarchical components to design Network Enabled Server (NES) systems. In these systems, clients ask to agents (dis...
Eddy Caron, Frederic Desprez, Cédric Tedesc...
OOPSLA
2004
Springer
15 years 5 months ago
Resolving feature convolution in middleware systems
Middleware provides simplicity and uniformity for the development of distributed applications. However, the modularity of the architecture of middleware is starting to disintegrat...
Charles Zhang, Hans-Arno Jacobsen
PEWASUN
2005
ACM
15 years 5 months ago
Real-time perceptual QoS satisfactions of multimedia information
Multimedia contents are becoming the major information going through the Internet. Pervasive network infrastructure expedites data delivery with improved network throughput and re...
Ka Lun Eddie Law, Sunny So