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NETGAMES
2006
ACM
15 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
KDD
2008
ACM
232views Data Mining» more  KDD 2008»
15 years 9 months ago
Anticipating annotations and emerging trends in biomedical literature
The BioJournalMonitor is a decision support system for the analysis of trends and topics in the biomedical literature. Its main goal is to identify potential diagnostic and therap...
Bernd Wachmann, Dmitriy Fradkin, Fabian Mörch...
MOBICOM
2012
ACM
12 years 12 months ago
Distinguishing users with capacitive touch communication
As we are surrounded by an ever-larger variety of post-PC devices, the traditional methods for identifying and authenticating users have become cumbersome and time-consuming. In t...
Tam Vu, Akash Baid, Simon Gao, Marco Gruteser, Ric...
CCR
2010
184views more  CCR 2010»
14 years 9 months ago
Characterising temporal distance and reachability in mobile and online social networks
The analysis of social and technological networks has attracted a lot of attention as social networking applications and mobile sensing devices have given us a wealth of real data...
John Tang, Mirco Musolesi, Cecilia Mascolo, Vito L...
BICOB
2010
Springer
15 years 2 months ago
A Grid-Enabled Problem Solving Environment for QTL Analysis in R
We present a grid-enabled problem solving environment (PSE), for multidimensional QTL analysis. The concept of a computational grid has not been fully realized within this and oth...
Mahen Jayawardena, Carl Nettelblad, Salman Zubair ...