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VRST
2004
ACM
15 years 8 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
PAMI
2010
188views more  PAMI 2010»
15 years 1 months ago
A Unified Probabilistic Framework for Spontaneous Facial Action Modeling and Understanding
—Facial expression is a natural and powerful means of human communication. Recognizing spontaneous facial actions, however, is very challenging due to subtle facial deformation, ...
Yan Tong, Jixu Chen, Qiang Ji
CVPR
2008
IEEE
16 years 5 months ago
A mixed generative-discriminative framework for pedestrian classification
This paper presents a novel approach to pedestrian classification which involves utilizing the synthesized virtual samples of a learned generative model to enhance the classificat...
Markus Enzweiler, Dariu M. Gavrila
ICML
2007
IEEE
16 years 3 months ago
Learning to combine distances for complex representations
The k-Nearest Neighbors algorithm can be easily adapted to classify complex objects (e.g. sets, graphs) as long as a proper dissimilarity function is given over an input space. Bo...
Adam Woznica, Alexandros Kalousis, Melanie Hilario
COLT
1998
Springer
15 years 7 months ago
Robust Learning Aided by Context
Empirical studies of multitask learning provide some evidence that the performance of a learning system on its intended targets improves by presenting to the learning system relat...
John Case, Sanjay Jain, Matthias Ott, Arun Sharma,...