Sciweavers

2297 search results - page 127 / 460
» A fast APRIORI implementation
Sort
View
IJCAI
2003
15 years 15 days ago
A Fast and Simple Algorithm for Bounds Consistency of the AllDifferent Constraint
In constraint programming one models a problem by stating constraints on acceptable solutions. The constraint model is then usually solved by interleaving backtracking search and ...
Alejandro López-Ortiz, Claude-Guy Quimper, ...
USENIX
2003
15 years 15 days ago
Fast, Scalable Disk Imaging with Frisbee
Both researchers and operators of production systems are frequently faced with the need to manipulate entire disk images. Convenient and fast tools for saving, transferring, and i...
Mike Hibler, Leigh Stoller, Jay Lepreau, Robert Ri...
DAGSTUHL
1997
15 years 14 days ago
Simple, Fast, and Robust Ray Casting of Irregular Grids
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid exploration of irregular grids composed of tetrahedra cells, or other cell comp...
Paul Bunyk, Arie E. Kaufman, Cláudio T. Sil...
91
Voted

Publication
241views
14 years 11 months ago
Fast and Automatic Object Pose Estimation for Range Images on the GPU
We present a pose estimation method for rigid objects from single range images. Using 3D models of the objects, many pose hypotheses are compared in a data-parallel version of t...
In Kyu Park, Marcel Germann, Michael D. Breitenste...
CPHYSICS
2008
80views more  CPHYSICS 2008»
14 years 11 months ago
Fast clear-sky solar irradiation computation for very large digital elevation models
This paper presents a fast algorithm to compute the global clear-sky irradiation, appropriate for extended high-resolution Digital Elevation Models (DEMs). The latest equations pu...
Luis F. Romero, Siham Tabik, Jesús M. V&iac...