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ICC
2009
IEEE
130views Communications» more  ICC 2009»
15 years 5 months ago
Fast Power Control for Cross-Layer Optimal Resource Allocation in DS-CDMA Wireless Networks
—This paper presents a novel cross-layer design for joint power and end-to-end rate control optimization in DSCDMA wireless networks, along with a detailed implementation and eva...
Marco Belleschi, Lapo Balucanti, Pablo Soldati, Mi...
97
Voted
ICMCS
2008
IEEE
208views Multimedia» more  ICMCS 2008»
15 years 5 months ago
Fast computation of general Fourier Transforms on GPUS
We present an implementation of general FFTs for graphics processing units (GPUs). Unlike most existing GPU FFT implementations, we handle both complex and real data of any size t...
Brandon Lloyd, Chas Boyd, Naga K. Govindaraju
JGTOOLS
2006
199views more  JGTOOLS 2006»
14 years 10 months ago
Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU
We present a graphics hardware implementation of the tangent-plane algorithm for computing the kth-order Voronoi diagram of a set of point sites in image space. Correct and effici...
Ian Fischer, Craig Gotsman
WDAG
2010
Springer
168views Algorithms» more  WDAG 2010»
14 years 8 months ago
Fast Randomized Test-and-Set and Renaming
Most people believe that renaming is easy: simply choose a name at random; if more than one process selects the same name, then try again. We highlight the issues that occur when t...
Dan Alistarh, Hagit Attiya, Seth Gilbert, Andrei G...
CEC
2008
IEEE
15 years 5 months ago
A fast high quality pseudo random number generator for graphics processing units
—Limited numerical precision of nVidia GeForce 8800 GTX and other GPUs requires careful implementation of PRNGs. The Park-Miller PRNG is programmed using G80’s native Value4f ï...
William B. Langdon