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ISCAS
2007
IEEE
99views Hardware» more  ISCAS 2007»
15 years 11 months ago
A Parallel Architecture for Hermitian Decoders: Satisfying Resource and Throughput Constraints
— Hermitian Codes offer desirable properties such as large code lengths, good error-correction at high code rates, etc. The main problem in making Hermitian codes practical is to...
Rachit Agarwal, Emanuel M. Popovici, Brendan O'Fly...
128
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SIGGRAPH
1990
ACM
15 years 9 months ago
Adaptive mesh generation for global diffuse illumination
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken place in the past five years. Net energy methods such as the hemicube and other...
A. T. Campbell III, Donald S. Fussell
SDM
2008
SIAM
118views Data Mining» more  SDM 2008»
15 years 6 months ago
Massive-Scale Kernel Discriminant Analysis: Mining for Quasars
We describe a fast algorithm for kernel discriminant analysis, empirically demonstrating asymptotic speed-up over the previous best approach. We achieve this with a new pattern of...
Ryan Riegel, Alexander Gray, Gordon Richards
NPAR
2000
ACM
15 years 9 months ago
Interactive artistic rendering
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
Matthew Kaplan, Bruce Gooch, Elaine Cohen
CVPR
2001
IEEE
16 years 6 months ago
3D Head Tracking Using Motion Adaptive Texture-Mapping
We have developed a fast robust 3D head tracking system based on rendering a texture-mapped cylinder. In order to handle the variable frame-to-frame motion changes, the system use...
Lisa M. G. Brown