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SIGGRAPH
1998
ACM
15 years 10 months ago
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
Virtual environment research has focused on interactive image generation and has largely ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can co...
Thomas A. Funkhouser, Ingrid Carlbom, Gary Elko, G...
206
Voted
CVPR
2011
IEEE
15 years 2 months ago
Real Time Head Pose Estimation with Random Regression Forests
Fast and reliable algorithms for estimating the head pose are essential for many applications and higher-level face analysis tasks. We address the problem of head pose estimation ...
Gabriele Fanelli, Juergen Gall, Luc VanGool
ACTA
2007
92views more  ACTA 2007»
15 years 6 months ago
Solving #SAT using vertex covers
Abstract We propose an exact algorithm for counting the models of propositional formulas in conjunctive normal form (CNF). Our algorithm is based on the detection of strong backdoo...
Naomi Nishimura, Prabhakar Ragde, Stefan Szeider
IS
2007
15 years 6 months ago
Discovering frequent geometric subgraphs
As data mining techniques are being increasingly applied to non-traditional domains, existing approaches for finding frequent itemsets cannot be used as they cannot model the req...
Michihiro Kuramochi, George Karypis
ACMACE
2005
ACM
15 years 11 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski